Wednesday, May 1, 2013

Unity testing

While waiting Camelot Unchained kickstarter to happen I decide to test DAoC terrain in Unity.
Albion@Cotswold area

Terrain heightmap was quite simple to import, but everything else is not simple as Unity does not provide import/export features like CryEngine does with XML import/export.
So, I decide to check C# scripting support and try directly load content from DAoC terrain assets, but hitting my head to the wall because Unity (mono) have limited DLL:s in place and I can't uncompress files directly.
Though there is way to add extra DLL:s, but this goes bit too extreme already to just for testing :) Also noticed that Unity is that it's able to use asynchronous terrain zone loading like DAoC Gamebryo engine, but sadly this is limited to Pro license only.

Sunday, September 16, 2012

Small update and NifSkope

Just a small update, I'm currently working with NifSkope to get Collada (dae) export working. This should help importing static 3D models.
Also with new Java terrain code can build whole main land zones again (including old frontiers), though I have resize project on-going in code side to get terrain and 3D model scaling much closer to DAoC sizes.
Albion

Saturday, May 12, 2012

DAoC CryEngine Conversion: enhanced Midgard keep

Added torches to old Midgard keep and now using same "Time of Day" settings as created for Cotswold
Thidranki Thidranki Thidranki Thidranki

Java library for MPAK file loading

Just uploaded simple java code which loads Dark Age of Camelot mpak files http://code.google.com/p/daoc-mpk-loader/

Thursday, May 10, 2012

DAoC CryEngine Conversion: enhanced Cotswold

Here is few screen shots from enhanced Cotswold .. bump mapping, more detailed light system and some texture alpha change to lanterns and windows.
It's not perfect yet, but looks quite nice :)
Thidranki Thidranki Thidranki Thidranki

Tuesday, May 8, 2012

DAoC CryEngine Conversion: Cotswold

Quick editing CryEngine "Time of Day" settings and added fire particle setups ...

Wednesday, May 2, 2012

DAoC CryEngine Conversion: Retexturing keep

Higher resolution replacement texutres with basic bump mapping
ThidrankiThidranki Thidranki ThidrankiThidrankiThidranki

Monday, April 16, 2012

CryEngine3 in Camelot city video

There is still some broken textures and some missing parts.

Sunday, April 15, 2012

CryEngine3 in Camelot city

Here some first images from Camelot city ... it's hard to get it correctly done as it's built from 40 pieces.
Currently only 2 pieces in place, but I hope it's fully built tomorrow :)
Camelot City Camelot City

Friday, April 13, 2012

CryEngine Thidranki video

And quick video from CryEngine3 ...

Conversion moved to CryEngine SDK

Created small java library for quick reading DAoC MPAK files and running conversion "on-fly", so no more extracting everything first and then build conversion.
This makes things easier to extend, though current test conversion can only convert one zone .. so I need extend this to handle whole maps like before. Oh and I did finally find speed-tree mapping file which Mythic uses, so now I know which are correct trees I should map with :)

Anyway, here is some Thidranki samples from latest CryEngine SDK with some old and new tree assets (can't use Crysis assets in CryEngine SDK as it's not allowed).
ThidrankiThidrankiThidranki

Friday, July 15, 2011

DAoC and Crysis2 Hibernia Frontier video

Fixed import a bit to get better grass layer.

Saturday, July 2, 2011

Crysis 2 and DAoC terrain video

Crysis 2 and DAoC terrain is here!

Editor seems to work, though some issues with screenshot functionality and detail texture sizes.

New things with Crysis 2, now supporting more detailed base texture map .. so I'm pushing whole zone (4096x4096) texture as base texture (before was 512x512 for "zone").
And this is just initial import, no other enhancements done yet .. I'm just playing/learning around with basic tools.

Also Crysis 2 is very limited with objects (trees mostly), so those are from Crysis 1 and looking bit outdated.

Anyway, here is few screenshots ...

Saturday, April 23, 2011

Be Free... Be Creative... Be the Developer

"... Editor for Crysis 2 early in summer"
I have been waiting for this news for awhile :)
Also there will be free SDK for real development, but let's see if I have interest to start creating something to top of SDK.
Anyway, check http://www.crymod.com/ for full details.

Friday, March 25, 2011

Crysis 2 and Dark Age of Camelot terrain conversion

Seems that CryTek don't give (at least now) sandbox editor to Crysis2, so this project is on hold.
Though there is already tools to extract data from Crysis 2 and there is leaked Crysis 2 available with editor, but I not going to use those for this kind development.
So, I still might create few videos with Crysis 1 and even enhance conversion code a bit, but let's see ...

Thursday, October 14, 2010

Why Warhammer Failed

Really interesting stuff to read.

Saturday, June 19, 2010

Cathal Valley

Finally Crysis working again ...

First round of images. Just plain import, no enhancements done.

Sunday, May 30, 2010

Screen shots from Hibernia Shrouded Isles

Examples from Hibernia Shrouded Isles, also contains pre-fixes for next version for Conversion tool.
This is direct output from conversion, nothing extra added.
Hibernia Shrouded Isles 01Hibernia Shrouded Isles 02Hibernia Shrouded Isles 03

DAoC terrain to Crysis converter

First version of DAOC to Crysis conversion tool for Windows now released.
http://code.google.com/p/daoctocrysis/downloads/list
Note, this is only usable when you have DAoC installed and Crysis Sandbox.
Also requires tree models to Crysis from Exodus Pine Tree Pack and European Nature Set.

Tuesday, April 13, 2010

Free-to-use CryEngine plans emerge

Long time no see.
Interesting news as this is for new CryEngine. I was waiting to get SDK to new Crysis, but this is even better. Let's hope this happens.

Wednesday, January 20, 2010

10000 unique visitors ...

Wow, almost 10000 unique visitors and 16000 page views from last 3 months.
Let's see if I manage to create something new this week :)

Wednesday, January 13, 2010

Blog background image

Got few requests to get this image as wallpaper.
Sadly I didn't have the original one anymore, so I quickly created new one.
It's free to use and modify :) Link

Monday, December 28, 2009

New Frontier screens

Basic scenery imported, no extra candy added or models.