Friday, July 15, 2011

DAoC and Crysis2 Hibernia Frontier video

Fixed import a bit to get better grass layer.

Saturday, July 2, 2011

Crysis 2 and DAoC terrain video

Crysis 2 and DAoC terrain is here!

Editor seems to work, though some issues with screenshot functionality and detail texture sizes.

New things with Crysis 2, now supporting more detailed base texture map .. so I'm pushing whole zone (4096x4096) texture as base texture (before was 512x512 for "zone").
And this is just initial import, no other enhancements done yet .. I'm just playing/learning around with basic tools.

Also Crysis 2 is very limited with objects (trees mostly), so those are from Crysis 1 and looking bit outdated.

Anyway, here is few screenshots ...

Saturday, April 23, 2011

Be Free... Be Creative... Be the Developer

"... Editor for Crysis 2 early in summer"
I have been waiting for this news for awhile :)
Also there will be free SDK for real development, but let's see if I have interest to start creating something to top of SDK.
Anyway, check http://www.crymod.com/ for full details.

Friday, March 25, 2011

Crysis 2 and Dark Age of Camelot terrain conversion

Seems that CryTek don't give (at least now) sandbox editor to Crysis2, so this project is on hold.
Though there is already tools to extract data from Crysis 2 and there is leaked Crysis 2 available with editor, but I not going to use those for this kind development.
So, I still might create few videos with Crysis 1 and even enhance conversion code a bit, but let's see ...

Thursday, October 14, 2010

Why Warhammer Failed

Really interesting stuff to read.

Saturday, June 19, 2010

Cathal Valley

Finally Crysis working again ...

First round of images. Just plain import, no enhancements done.

Sunday, May 30, 2010

Screen shots from Hibernia Shrouded Isles

Examples from Hibernia Shrouded Isles, also contains pre-fixes for next version for Conversion tool.
This is direct output from conversion, nothing extra added.
Hibernia Shrouded Isles 01Hibernia Shrouded Isles 02Hibernia Shrouded Isles 03

DAoC terrain to Crysis converter

First version of DAOC to Crysis conversion tool for Windows now released.
http://code.google.com/p/daoctocrysis/downloads/list
Note, this is only usable when you have DAoC installed and Crysis Sandbox.
Also requires tree models to Crysis from Exodus Pine Tree Pack and European Nature Set.

Tuesday, April 13, 2010

Free-to-use CryEngine plans emerge

Long time no see.
Interesting news as this is for new CryEngine. I was waiting to get SDK to new Crysis, but this is even better. Let's hope this happens.

Wednesday, January 20, 2010

10000 unique visitors ...

Wow, almost 10000 unique visitors and 16000 page views from last 3 months.
Let's see if I manage to create something new this week :)

Wednesday, January 13, 2010

Blog background image

Got few requests to get this image as wallpaper.
Sadly I didn't have the original one anymore, so I quickly created new one.
It's free to use and modify :) Link

Monday, December 28, 2009

New Frontier screens

Basic scenery imported, no extra candy added or models.

Tuesday, December 22, 2009

Trials of Atlantis video

Trials of Atlantis Images

Images from Atlantis. Video coming in few hours.
Volcanus "water" effect missing, as I didn't find any good lava type of texture for this.

Wednesday, December 16, 2009

Blog updates now in Twitter

Added feedburner to update http://twitter.com/silakka_fin when posting new stuff in blog.

Tuesday, December 15, 2009

Thursday, December 10, 2009

Wednesday, December 9, 2009

Albion Shrouded Isles - Avalon City screen shots

First test screen shots, video maybe tomorrow if I have time.

Sunday, November 29, 2009

Tool for daoc terrain conversion to crysis

Basic things like creating height map works, same as extracting files from mpk.
And it's fast compared to current PHP script.
Currently I'm building basic GUI and creating better way to get positions for zone maps.

Monday, November 23, 2009

Few more images from Hibernia

Few more images from Hibernia, Border Keep is old model as there is some limitations of polygon count and I didn't have time to split this model to multiple parts.


9C78GH8R53PY SJWEGQK8FMA8