Wednesday, September 2, 2015
Wednesday, May 1, 2013
Terrain heightmap was quite simple to import, but everything else is not simple as Unity does not provide import/export features like CryEngine does with XML import/export.
So, I decide to check C# scripting support and try directly load content from DAoC terrain assets, but hitting my head to the wall because Unity (mono) have limited DLL:s in place and I can't uncompress files directly.
Though there is way to add extra DLL:s, but this goes bit too extreme already to just for testing :) Also noticed that Unity is that it's able to use asynchronous terrain zone loading like DAoC Gamebryo engine, but sadly this is limited to Pro license only.
Sunday, September 16, 2012
Also with new Java terrain code can build whole main land zones again (including old frontiers), though I have resize project on-going in code side to get terrain and 3D model scaling much closer to DAoC sizes.
Saturday, May 12, 2012
Thursday, May 10, 2012
It's not perfect yet, but looks quite nice :)
Tuesday, May 8, 2012
Wednesday, May 2, 2012
Monday, April 16, 2012
Sunday, April 15, 2012
Friday, April 13, 2012
Created small java library for quick reading DAoC MPAK files and running conversion "on-fly", so no more extracting everything first and then build conversion.
This makes things easier to extend, though current test conversion can only convert one zone .. so I need extend this to handle whole maps like before. Oh and I did finally find speed-tree mapping file which Mythic uses, so now I know which are correct trees I should map with :)
Sunday, July 31, 2011
Saturday, July 23, 2011
Sunday, July 17, 2011
Friday, July 15, 2011
Monday, July 11, 2011
Saturday, July 2, 2011
New things with Crysis 2, now supporting more detailed base texture map .. so I'm pushing whole zone (4096x4096) texture as base texture (before was 512x512 for "zone").
And this is just initial import, no other enhancements done yet .. I'm just playing/learning around with basic tools.
Also Crysis 2 is very limited with objects (trees mostly), so those are from Crysis 1 and looking bit outdated.
Anyway, here is few screenshots ...
Saturday, April 23, 2011
Friday, March 25, 2011
Though there is already tools to extract data from Crysis 2 and there is leaked Crysis 2 available with editor, but I not going to use those for this kind development.
So, I still might create few videos with Crysis 1 and even enhance conversion code a bit, but let's see ...
Thursday, October 14, 2010
Saturday, June 19, 2010
Sunday, May 30, 2010
Note, this is only usable when you have DAoC installed and Crysis Sandbox.
Also requires tree models to Crysis from Exodus Pine Tree Pack and European Nature Set.