Wednesday, May 1, 2013

Unity testing

While waiting Camelot Unchained kickstarter to happen I decide to test DAoC terrain in Unity.
Albion@Cotswold area

Terrain heightmap was quite simple to import, but everything else is not simple as Unity does not provide import/export features like CryEngine does with XML import/export.
So, I decide to check C# scripting support and try directly load content from DAoC terrain assets, but hitting my head to the wall because Unity (mono) have limited DLL:s in place and I can't uncompress files directly.
Though there is way to add extra DLL:s, but this goes bit too extreme already to just for testing :) Also noticed that Unity is that it's able to use asynchronous terrain zone loading like DAoC Gamebryo engine, but sadly this is limited to Pro license only.

3 comments:

  1. This looks like a great program.. I don't know much about computers but I'm interested in designing Terrain like this for a game I'm trying to make.

    The first game I designed was much easier.. it was just a game for Scrabble Online

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  2. I like your videos - very nicely done!

    If you have the DAOC graphics, please try out my mod to DAOC. The render is not as nice as yours, but I have decoded more of Mythic's internal formats than you have.

    https://dl.dropboxusercontent.com/u/8974528/VON_Dist.zip

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  3. Nice job as usual, can't wait to see more updates from your incredible work!

    ReplyDelete