While waiting Camelot Unchained kickstarter to happen I decide to test DAoC terrain in Unity.
Terrain heightmap was quite simple to import, but everything else is not simple as Unity does not provide import/export features like CryEngine does with XML import/export.
So, I decide to check C# scripting support and try directly load content from DAoC terrain assets, but hitting my head to the wall because Unity (mono) have limited DLL:s in place and I can't uncompress files directly.
Though there is way to add extra DLL:s, but this goes bit too extreme already to just for testing :)
Also noticed that Unity is that it's able to use asynchronous terrain zone loading like DAoC Gamebryo engine, but sadly this is limited to Pro license only.