Showing posts with label hibernia. Show all posts
Showing posts with label hibernia. Show all posts
Sunday, July 31, 2011
Friday, July 15, 2011
Saturday, July 2, 2011
Crysis 2 and DAoC terrain is here!
Editor seems to work, though some issues with screenshot functionality and detail texture sizes.
New things with Crysis 2, now supporting more detailed base texture map .. so I'm pushing whole zone (4096x4096) texture as base texture (before was 512x512 for "zone").
And this is just initial import, no other enhancements done yet .. I'm just playing/learning around with basic tools.
Also Crysis 2 is very limited with objects (trees mostly), so those are from Crysis 1 and looking bit outdated.
Anyway, here is few screenshots ...
New things with Crysis 2, now supporting more detailed base texture map .. so I'm pushing whole zone (4096x4096) texture as base texture (before was 512x512 for "zone").
And this is just initial import, no other enhancements done yet .. I'm just playing/learning around with basic tools.
Also Crysis 2 is very limited with objects (trees mostly), so those are from Crysis 1 and looking bit outdated.
Anyway, here is few screenshots ...
Saturday, April 23, 2011
Be Free... Be Creative... Be the Developer
"... Editor for Crysis 2 early in summer"
I have been waiting for this news for awhile :)Also there will be free SDK for real development, but let's see if I have interest to start creating something to top of SDK.
Anyway, check http://www.crymod.com/ for full details.
Friday, March 25, 2011
Crysis 2 and Dark Age of Camelot terrain conversion
Seems that CryTek don't give (at least now) sandbox editor to Crysis2, so this project is on hold.
Though there is already tools to extract data from Crysis 2 and there is leaked Crysis 2 available with editor, but I not going to use those for this kind development.
So, I still might create few videos with Crysis 1 and even enhance conversion code a bit, but let's see ...
Though there is already tools to extract data from Crysis 2 and there is leaked Crysis 2 available with editor, but I not going to use those for this kind development.
So, I still might create few videos with Crysis 1 and even enhance conversion code a bit, but let's see ...
Saturday, June 19, 2010
Sunday, May 30, 2010
Screen shots from Hibernia Shrouded Isles
Examples from Hibernia Shrouded Isles, also contains pre-fixes for next version for Conversion tool.
This is direct output from conversion, nothing extra added.


This is direct output from conversion, nothing extra added.


Monday, November 23, 2009
Few more images from Hibernia
Saturday, November 21, 2009
Thursday, November 19, 2009
Tuesday, October 27, 2009
Saturday, October 24, 2009
Agramon visit Thidranki
Tuesday, September 8, 2009
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