Just a small update, I'm currently working with NifSkope to get Collada (dae) export working.
This should help importing static 3D models.
Also with new Java terrain code can build whole main land zones again (including old frontiers), though I have resize project on-going in code side to get terrain and 3D model scaling much closer to DAoC sizes.
Sunday, September 16, 2012
Saturday, May 12, 2012
Java library for MPAK file loading
Just uploaded simple java code which loads Dark Age of Camelot mpak files https://github.com/mharj/daoc-mpk-loader
Thursday, May 10, 2012
DAoC CryEngine Conversion: enhanced Cotswold
Tuesday, May 8, 2012
Wednesday, May 2, 2012
Monday, April 16, 2012
Sunday, April 15, 2012
CryEngine3 in Camelot city
Friday, April 13, 2012
Conversion moved to CryEngine SDK
Created small java library for quick reading DAoC MPAK files and running conversion "on-fly", so no more extracting everything first and then build conversion.
This makes things easier to extend, though current test conversion can only convert one zone .. so I need extend this to handle whole maps like before.
Oh and I did finally find speed-tree mapping file which Mythic uses, so now I know which are correct trees I should map with :)
Anyway, here is some Thidranki samples from latest CryEngine SDK with some old and new tree assets (can't use Crysis assets in CryEngine SDK as it's not allowed).
Subscribe to:
Posts (Atom)