Basic things like creating height map works, same as extracting files from mpk.
And it's fast compared to current PHP script.
Currently I'm building basic GUI and creating better way to get positions for zone maps.
Sunday, November 29, 2009
Monday, November 23, 2009
Few more images from Hibernia
Saturday, November 21, 2009
Thursday, November 19, 2009
Wednesday, November 18, 2009
Tuesday, November 17, 2009
Monday, November 16, 2009
10,000 page views
Wow, counter hit almost 10.000 total page views.
Also big thanks about all comments and ideas so far.
I try to create few new videos in this week. Maybe even trying to build SI zones, but let's see ..
Also big thanks about all comments and ideas so far.
I try to create few new videos in this week. Maybe even trying to build SI zones, but let's see ..
Thursday, November 12, 2009
Ideas for screen shots and videos
If someone have ideas what you like to see in videos/screen shots, please send email to
List what I can't do/won't do currently.
- Models with animation (no skill/no tools)
- New character models (no skill/no tools)
- Cities/dungeons (too many models to convert)
- New Frontier
Also mail of any Crysis tricks to use, Crysis assets to use or just comments are welcome.
List what I can't do/won't do currently.
- Models with animation (no skill/no tools)
- New character models (no skill/no tools)
- Cities/dungeons (too many models to convert)
- New Frontier
Also mail of any Crysis tricks to use, Crysis assets to use or just comments are welcome.
Wednesday, November 11, 2009
Behind The Scenes
It's quite interesting that I didn't get any reply or any comments from Mythic like I hoped about this conversion, tough I got contact from Crytek.
Currently, I'm building tool with C++ and QT toolkit to fix material settings for imported models, so I don't need to manually fix those material files.
I also have real tool (instead of PHP script) to create terrain height-maps, but it is broken in Windows and I didn't have time to debug this yet.
Currently, I'm building tool with C++ and QT toolkit to fix material settings for imported models, so I don't need to manually fix those material files.
I also have real tool (instead of PHP script) to create terrain height-maps, but it is broken in Windows and I didn't have time to debug this yet.
Monday, November 9, 2009
Sunday, November 8, 2009
Thursday, November 5, 2009
Performance testing
Tuesday, November 3, 2009
Material tuning for 3D models
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