This is direct output from conversion, nothing extra added.
Sunday, May 30, 2010
Screen shots from Hibernia Shrouded Isles
Examples from Hibernia Shrouded Isles, also contains pre-fixes for next version for Conversion tool.
This is direct output from conversion, nothing extra added.


This is direct output from conversion, nothing extra added.
DAoC terrain to Crysis converter
First version of DAOC to Crysis conversion tool for Windows now released.
http://code.google.com/p/daoctocrysis/downloads/list
Note, this is only usable when you have DAoC installed and Crysis Sandbox.
Also requires tree models to Crysis from Exodus Pine Tree Pack and European Nature Set.
http://code.google.com/p/daoctocrysis/downloads/list
Note, this is only usable when you have DAoC installed and Crysis Sandbox.
Also requires tree models to Crysis from Exodus Pine Tree Pack and European Nature Set.
Tuesday, April 13, 2010
Free-to-use CryEngine plans emerge
Long time no see.
Interesting news as this is for new CryEngine. I was waiting to get SDK to new Crysis, but this is even better. Let's hope this happens.
Interesting news as this is for new CryEngine. I was waiting to get SDK to new Crysis, but this is even better. Let's hope this happens.
Wednesday, January 20, 2010
10000 unique visitors ...
Wow, almost 10000 unique visitors and 16000 page views from last 3 months.
Let's see if I manage to create something new this week :)
Let's see if I manage to create something new this week :)
Wednesday, January 13, 2010
Tuesday, January 12, 2010
Monday, December 28, 2009
Tuesday, December 22, 2009
Trials of Atlantis Images
Wednesday, December 16, 2009
Blog updates now in Twitter
Added feedburner to update http://twitter.com/silakka_fin when posting new stuff in blog.
Tuesday, December 15, 2009
Thursday, December 10, 2009
Wednesday, December 9, 2009
Sunday, November 29, 2009
Tool for daoc terrain conversion to crysis
Basic things like creating height map works, same as extracting files from mpk.
And it's fast compared to current PHP script.
Currently I'm building basic GUI and creating better way to get positions for zone maps.
And it's fast compared to current PHP script.
Currently I'm building basic GUI and creating better way to get positions for zone maps.
Monday, November 23, 2009
Few more images from Hibernia
Saturday, November 21, 2009
Thursday, November 19, 2009
Wednesday, November 18, 2009
Tuesday, November 17, 2009
Monday, November 16, 2009
10,000 page views
Wow, counter hit almost 10.000 total page views.
Also big thanks about all comments and ideas so far.
I try to create few new videos in this week. Maybe even trying to build SI zones, but let's see ..
Also big thanks about all comments and ideas so far.
I try to create few new videos in this week. Maybe even trying to build SI zones, but let's see ..
Thursday, November 12, 2009
Ideas for screen shots and videos
If someone have ideas what you like to see in videos/screen shots, please send email to 
List what I can't do/won't do currently.
- Models with animation (no skill/no tools)
- New character models (no skill/no tools)
- Cities/dungeons (too many models to convert)
- New Frontier
Also mail of any Crysis tricks to use, Crysis assets to use or just comments are welcome.
List what I can't do/won't do currently.
- Models with animation (no skill/no tools)
- New character models (no skill/no tools)
- Cities/dungeons (too many models to convert)
- New Frontier
Also mail of any Crysis tricks to use, Crysis assets to use or just comments are welcome.
Wednesday, November 11, 2009
Behind The Scenes
It's quite interesting that I didn't get any reply or any comments from Mythic like I hoped about this conversion, tough I got contact from Crytek.
Currently, I'm building tool with C++ and QT toolkit to fix material settings for imported models, so I don't need to manually fix those material files.
I also have real tool (instead of PHP script) to create terrain height-maps, but it is broken in Windows and I didn't have time to debug this yet.
Currently, I'm building tool with C++ and QT toolkit to fix material settings for imported models, so I don't need to manually fix those material files.
I also have real tool (instead of PHP script) to create terrain height-maps, but it is broken in Windows and I didn't have time to debug this yet.
Monday, November 9, 2009
Sunday, November 8, 2009
Thursday, November 5, 2009
Performance testing
Tuesday, November 3, 2009
Material tuning for 3D models
Thursday, October 29, 2009
New Thidranki video
Added textures, extra vegetation and different water.
Remember to use HD version of video. (one typo also slipped to video) :D
Remember to use HD version of video. (one typo also slipped to video) :D
Tuesday, October 27, 2009
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