Basic things like creating height map works, same as extracting files from mpk.
And it's fast compared to current PHP script.
Currently I'm building basic GUI and creating better way to get positions for zone maps.
Sunday, November 29, 2009
Monday, November 23, 2009
Few more images from Hibernia
Few more images from Hibernia, Border Keep is old model as there is some limitations of polygon count and I didn't have time to split this model to multiple parts.




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Saturday, November 21, 2009
Thursday, November 19, 2009
Wednesday, November 18, 2009
Tuesday, November 17, 2009
Monday, November 16, 2009
10,000 page views
Wow, counter hit almost 10.000 total page views.
Also big thanks about all comments and ideas so far.
I try to create few new videos in this week. Maybe even trying to build SI zones, but let's see ..
Also big thanks about all comments and ideas so far.
I try to create few new videos in this week. Maybe even trying to build SI zones, but let's see ..
Thursday, November 12, 2009
Ideas for screen shots and videos
If someone have ideas what you like to see in videos/screen shots, please send email to 
List what I can't do/won't do currently.
- Models with animation (no skill/no tools)
- New character models (no skill/no tools)
- Cities/dungeons (too many models to convert)
- New Frontier
Also mail of any Crysis tricks to use, Crysis assets to use or just comments are welcome.

List what I can't do/won't do currently.
- Models with animation (no skill/no tools)
- New character models (no skill/no tools)
- Cities/dungeons (too many models to convert)
- New Frontier
Also mail of any Crysis tricks to use, Crysis assets to use or just comments are welcome.
Wednesday, November 11, 2009
Behind The Scenes
It's quite interesting that I didn't get any reply or any comments from Mythic like I hoped about this conversion, tough I got contact from Crytek.
Currently, I'm building tool with C++ and QT toolkit to fix material settings for imported models, so I don't need to manually fix those material files.
I also have real tool (instead of PHP script) to create terrain height-maps, but it is broken in Windows and I didn't have time to debug this yet.
Currently, I'm building tool with C++ and QT toolkit to fix material settings for imported models, so I don't need to manually fix those material files.
I also have real tool (instead of PHP script) to create terrain height-maps, but it is broken in Windows and I didn't have time to debug this yet.
Monday, November 9, 2009
Sunday, November 8, 2009
Thursday, November 5, 2009
Performance testing
Performance testing with 200 character models.
From those I think 30-40 are unique models, rest are just different textures with same models and about half of models have at least one extra weapon model.
FPS is 10-13 when all those are visible at same time and still have full shadows from each model.
From those I think 30-40 are unique models, rest are just different textures with same models and about half of models have at least one extra weapon model.
FPS is 10-13 when all those are visible at same time and still have full shadows from each model.
Tuesday, November 3, 2009
Material tuning for 3D models
Mythic old keeps only have single texture in place, so I quickly modified Crysis material to have basic bump-map (same as texture) and added detail texture as "concrete". Basically this makes even low detail textures look much better, no miracles though :)


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